Wisps and Slugs are now properly tinted when they need to be.PlayStation Store welcomes the Games Under promotion, starting Wednesday August 17. Now it aggros but does not teleport.įixed bug where giant characters' helmets/hats could poke out of the top of the lineage portraits.įixed bug where Twin Relics in a Lily Relic room were sometimes being lit weirdly.įixed bug where ball-and-chain and windmill hazards were sometimes not displaying Synesthesia color trails.įixed bug where the lock icon above heirs in the Lineage scene would grow or shrink when rerolling if the previously locked heir had Gigantism or Dwarfism.įixed bug where entering a Scar with Super IBS did not take away your Super Fart Talent.įixed bug where casting a Spell while holding the attack button with the Boxing Gloves would result in your attacks no longer critting from Combo.įixed bug where the HUD would not fade out on top of Curse Turrets, Flamethrower Turrets, or regular Castle Turrets.įixed potential crash bug caused by shrinking the game to an incredibly small resolution.įixed bug where Zombie Commanders in Fairy rooms would have their status icons (and effects like Flamer) active before they came out of the ground.įixed visual issue with the dragon model clipping with its teeth.įixed bug where Plonky Void projectiles were considered Large projectiles.įixed visual issue with the tree on the right side of the Rebel's Road scar. ![]() Various optimizations on Low quality mode.įixed bug where hitting a Blink while out of its range (via weapon, Soul Tether, etc.) would cause it to teleport while it was still asleep. Enemies (and occasionally the player) should no longer get tossed into the sky in certain circumstances.Īdded a sound effect for purifying cursed Relics. Improved collisions when running into a sloped wall while standing on sloped ground. Fixed bug where certain status effects (like Combo) were not stacking with the Astromancer's Blackhole.įixed bug where Jumping and Rolling on the same frame would sometimes result in the player not animating when walking.įixed bug where Traitor and Study Prime bosses were awarding the player with the same amount of Gold, Ore, and Aether as their non-Prime versions.įixed bug where exiting a room while a buzzsaw warning was active would result in a red tint on the buzzsaw when returning to the room.įixed bug where entering the Golden Doors was not saving the state of the Castle entrance room (causing a potential gold exploit).įixed bug where the death recap text was incorrectly displaying a LocID when dying to a spike for all languages other than English.įixed bug where persistent projectiles (Axe Spinner) would accumulate Combo stacks twice as fast.įixed regression bug where player's hit tint was not a solid colour.įixed bug where switching rooms that trigger a transition while flying would cause the wings to disappear.įixed bug where hazards that fired projectiles would apply Armor Shred on the player if the Armor Shred Burden was enabled.įixed bug where Incandescent Telescope's attack range would disappear if the player entered a new Thread during a playthrough.įixed potential soft crash when certain Traits were disabled during a cutscene.įixed occasional null ref when exiting the program while in a room with a triple Orbiter hazard.įixed bug where shooting an aimed ability at the same time the player jumped could result in the player's walk animation not running correctly afterward.
0 Comments
Leave a Reply. |